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=='''About Winters'''== |
=='''About Winters'''== |
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− | [[File:Arena battles Winters lvl.94 easily kill player lvl.101|thumb|center|420px| |
+ | [[File:Arena battles Winters lvl.94 easily kill player lvl.101|thumb|center|420px|Winters OWNING 1vs6 ]] |
=='''Basic Info'''== |
=='''Basic Info'''== |
Latest revision as of 04:44, 8 March 2020
The commander of Easy company has become one of the most legendary Paratroopers of all time. A member of the 101st Airborne Division, he jumped into Normandy on D-Day, survived Market Garden, defended Bastogne during the Battle of the Bulge, captured the Eagle’s Nest and took part in the liberation of a concentration camp.
About Winters[]
Basic Info[]
Info | Stats |
---|---|
NAME: | Richard Winters
|
UNIT: | Paratroopers
|
RARITY: | common
|
STARS: | ★★★ |
RANGE: | 1
|
STARTING STATS | |
STR | 78
|
LDR | 76
|
INT | 56
|
UNIT TYPE: | Infantry & Firearms
|
| |
Where to find CP's: | in city Krakow
|
SKILL: | Deals between 140%-190% DMG to one enemy unit, the fewer the troops, the higher the DMG (2X Maximum). This skill will trigger again if killing an enemy unit.
|
RELIC SKILL: | Deals between 238%-322% DMG to one enemy unit, the fewer the troops, the higher the DMG (2X Maximum). This skill will trigger again if killing an enemy unit. Additionally, if the enemy is not killed, they will become dizzy for 2 rounds.
|
UNIT FEATURES: | Flank, Bayonett Charge, Satchel Charge, Medic Support, Concealed Soldier
|
Equipment (by level)[]
Gray | Rank¹ | M1 Garand¹ [400]; M1 Helmet² [300]; First Aid Kit³ [200]; Army Boots⁴ [300] |
Green | Rank¹ | M1911A1¹ [500]; Entrenching Tool² [500]; Ammo Belt³ [300]; Compass⁴ [300] |
Rank² | M1911A1¹ [800]; Entrenching Tool² [700]; Ammo Belt³ [500]; Compass⁴ [500] | |
Blue | Rank¹ | Bayonett¹ [900]; Face Paint² [800]; Canteen³ [500]; Map⁴ [600] |
Rank² | Bayonett¹ [1100]; Face Paint² [1000]; Canteen³ [700]; Map⁴ [800] | |
Rank³ | Bayonett¹ [1900]; Face Paint² [1700]; Canteen³ [1100]; Map⁴ [1300] | |
Purple | Rank¹ | Field Radio¹ [2300]; Sandbags² [2100]; Flashlight³ [1400]; Rocket Carrier⁴ [1500] |
Rank² | Field Radio¹ [3000]; Sandbags² [3500]; Flashlight³ [2300]; Rocket Carrier⁴ [2000] | |
Rank³ | Field Radio¹ [3800]; Sandbags² [3500]; Flashlight³ [2800]; Rocket Carrier⁴ [2600] | |
Rank⁴ | Field Radio¹ [5600]; Sandbags² [5200]; Flashlight³ [3400]; Rocket Carrier⁴ [3800] | |
Gold | Rank¹ | MK2 Grenade¹ [6000]; Gloves² [5500]; Gas Mask³ [3600]; Wire Cutter⁴ [4100] |
Rank² | MK2 Grenade¹ [8100]; Gloves² [7500]; Gas Mask³ [4900]; Wire Cutter⁴ [5500] | |
Rank³ | MK2 Grenade¹ [11000]; Gloves² [10000]; Gas Mask³ [6800]; Wire Cutter⁴ [7700] | |
Rank⁴ | MK2 Grenade¹ [16000]; Gloves² [15000]; Gas Mask³ [9800]; Wire Cutter⁴ [11000] |
- Red equipment Lvl. 97 required
STG-44 |
Steel-Bib |
Dodge WC series |
Smoke Grenade | |
---|---|---|---|---|
Rank¹ | 22 000 | 21 000 | 14 000 | 15 000 |
Rank² | 29 000 | 28 000 | 20 000 | 21 000 |
- HONOR UPGRADE
LVL. | hat |
suit |
pants |
boots |
---|---|---|---|---|
Lvl. 20 | 20 000 | 20 000 | 20 000 | 20 000 |
Lvl. 40 | 50 000 | 50 000 | 50 000 | 50 000 |
80 000 | 80 000 | 80 000 | 80 000 | |
100 000 | 100 000 | 100 000 | 100 000 | |
150 000 | 150 000 | 150 000 | 150 000 |
TASK FORCE[]
UNIT FEATURES[]
Flank: | |
Bayonett Charge: | |
Satchel Charge: | |
Medic Support: | |
Concealed Soldier: |
RELIC[]
Relic stats
ATK | +92% |
DEF | +85% |
TROOPS | +65% |
RELIC SKILL Lvl.10 | Deals between 238%-322% DMG to one enemy unit, the fewer the troops, the higher the DMG (2X Maximum). This skill will trigger again if it kills an enemy unit. Additionally, if the enemy is not killed, they will become dizzy for 2 rounds. |
★★ | ★★★ | ★★★★ | ★★★★★ |
---|---|---|---|
LDR |
INT |
STR |
LDR 15
|
DEF 1000
|
TROOPS 3600
|
ATK 1500
|
DEF 1800
|
TROOPS 3000
|
DEF 1200
|
TROOPS 4500
|
ATK 1800
|
UNITY[]
COORDINATION | ADVANCE | COVERING FIRE |
---|---|---|
Shanina - Allerberger |
Shanina - Stauffenberg |
Allerberger - Stauffenberg |
BOOST: +ATK, +DEF | BOOST: +ATK | BOOST: +TROOPS, +ATK |
- 1. Collect all commanders in each section to activate a special buff.
- 2. Once all sections have been liveled up sufficiently, additional commander boosts will be available.
- 3. Greater boosts can be added if commanders meet specific requirements.