Liberators Wikia
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Commanders lead armies composed of specialized units, each unique to a given Commander.
Upgrading and leveling up will reveal their ultimate potential, and add to users’ flexibility of strategy in battle.

Unit Description[]

At present there are 10 separate Units, each with custom appearance and features. As different arrangement of units will bring hundreds of different result, users are encouraged to experiment with different strategies and share their findings.

Unit Status[]

Equip units with gear to level up;

Commander’s strength is heavily dependent upon their level. Keep Commanders at their highest level through EXP books and managing equipment level

Equipment[]

Commander’s strength is influenced by which items they have. As Commanders increase their level, they are able to access different types of items. Be sure to keep them maximally equipped to increase your power on the battle field.

Units Features[]

As Commanders increase their levels, they will unlock new features specific to their units. Each Commander’s units can have at most 4 special features. The following comprehensive list of all possible features.


TANK[]

Hatch-down

Hatch Down
Chance to block Close Combat Infantry Units in normal attack

Tank-blast

Tank Blast
Chance to deal Super Crit attack (3x DMG) in normal attack against Close Combat Infantry Units

Nest-breaker

Nest Breaker
Deals DMG when attacking Machine Gun units, also reduces DMG from it.

Sand-bagged

Sand Bagged
Increases defense points

Armored-Charge

Armored Charge
Increases speed points (Red Rank required)

RIFLEMEN[]

Crouch
Crouch: Chance to dodge Long Range Infantry Units normal attack.
Bayonett-Charge
Bayonett Charge: Chance to have continuous attack in normal attack against Long Range Infantry Units.
Grenade-Toss
Grenade Toss: Deals DMG when attacking AT Gun units, also reduces DMG from it.
Medic-Support
Medic Support: Recovers HP before each turn.
Locked-feature
Red Rank Commander required


MACHINE GUN[]

Emplacement
Emplacement: Chance to block Long Range Infantry Units normal attack, reduce 50% DMG
Bulletspray
Bulletspray: Chance to have strafe attack in normal attack against Long Range Infantry Units
MG-Suppress
MG Suppress: Deals DMG when attacking Riflemen units, also reduces DMG from it
Locked-feature
Gold Rank Commander required
Locked-feature
Red Rank Commander required


PARATROOPERS[]

Flank
Flank: Chance for a Crit attack on Long Range Infantry Units, deals double DMG
Bayonett-Charge
Bayonett Charge: Chance to have continuous attack in normal attack against Long Range Infantry Units
Satchel-Charge
Satchel Charge: Deals DMG when attacking Mortar units, also reduces DMG from it
Medic-Support
Medic Support:Recovers HP before each turn.
Locked-feature
Red Rank Commander required


RECON[]

ZigZag
ZigZag: Chance to dodge Close Combat Infantry Units in normal attack
Terror-on-Wheels
Terror on Wheels: Chance to have strafe attack in normal attack against Close Combat Infantry Units
Jeep-Rush
Jeep Rush: Deals DMG when attacking Paratrooper units, also reduces DMG from it
Reinforcements
Reinforcements:Increases upper limit of troop number
Locked-feature
Red Rank Commander required


BAZOOKA[]

Crouch
Crouch: Chance to dodge Motorized Units normal attack
HEAT-Round
HEAT Round: Chance to stun enemy in normal attack against Motorized Units
Artillery-Breaker
Artillery Breaker: Deals DMG when attacking Artillery units, also reduces DMG from it
Panzerschrekt-Assault
Panzerschrekt Assault: Chance of dealing Crit attack (2x DMG)
Locked-feature
Red Rank Commander required


SNIPER[]

Prone
Prone: Deal extra DMG in normal attack against Close Combat Infantry Units
Explosive-Bullet
Explosive Bullet: Chance to stun enemy in normal attack against Close Combat Infantry Units
Precise-Kill
Precise Kill: Deals DMG when attacking Bazooka units, also reduces DMG from it
Locked-feature
Red Rank Commander required


ARTILLERY[]

Czech-Hedgehogs
Czech Hedgehogs: Reduce RECEIVED DMG when attacked by Motorized Units
Barrage
Barrage: Chance to have Crit attack on Motorized Units, x2 DMG
Sniper-elimination
Sniper Elimination: Deals DMG when attacking Sniper units, also reduces DMG from it
Locked-feature
Gold Rank Commander required
Locked-feature
Red Rank Commander required


MORTAR[]

Armor-piercing
Armor-piercing: Deals extra DMG in normal attack against Motorized Units
Explosive-Shell
Explosive Shell: Chance to stun enemy in normal attack against Motorized Units
Recon-Tracker
Recon Tracker: Deals DMG when attacking Recon units, also reduces DMG from it
Creeping-Barrage-mortar
Creeping Barrage: Chance to have Sputter Attack against enemy, deals 50% DMG to enemies around it.
Locked-feature
Red Rank Commander required


AT GUN[]

Armor-piercing
Armor-piercing: Deals extra DMG in normal attack against Motorized Units
AT-Rush
AT Rush: Chance to ignore defense in normal attack against Motorized Units
Tank-Buster
Tank Buster: Deals DMG when attacking Tank units, also reduces DMG from it
Sand-bagged
Sand Bagged: Increases defense points
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